Technology
Unity 3D
Objective
To create an informational MR which scans an artwork that will display additional info and integrate the project with a controller.
Experiment
The experiment for this project is pretty simple as it utilizes the same exact process as creating a normal AR Project. However, it should be noted that to create the VR Glasses/MR view, users will have to change the AR Camera’s Digital Eyewear setting of the project to “Phone + Viewer”.

To integrate the project with a controller, users will have to connect the controller to their device before hand. In this experiment, a universal controller was utilized. After doing so, users should check the value of each button. For instance, button A = joystick number 0. Although there is a way to check it simultaneously, I decided to check it each value manually to avoid hassle. To add and set its value users will have to add a button setting through Project Settings > Input. Below is a sample of the added value setting.

To invoke a command using the project setting, users will have to attach a script to an empty game object. Below is the script.

Then, users will have to set the value of the public game object stated in the script. Below is a sample of it.

That concludes the end of the experiment. Below is its final outcome.
Challenge
The challenge faced in this project was mainly on the controller integration part. It was quite difficult to find an appropriate tutorial to learn about said things. However, in the end, the experiment worked.
Conclusion
This will be the final outcome of the “informational” part of the project. Although there may be some minor future changes in the wording, the technical aspect is completed.




