As all of the assets have been mostly completed, what’s left for me to do is to stitch it and determine the flow. As for now, I have completed the first (customization) segment of the project. Below is a video of it.
During the scene management stitching process, I encountered a problem. The camera flipped its axis upon a scene change, making the viewer appear upside down. Below is the video of the error.


I changed the Device Tracker settings and it seems to have fixed majority of the issue (refer to the image above). However, a tiny glitch could be seen upon each scene change due to a target invocation error. Below is an image of the error.

Unfortunately, no tutorial in figuring out a way to fix the glitch was found and many other unity users experience the same error.